Okay, so today I messed around with “time counters” in Magic: The Gathering. I’ve always seen them in games, but never really got how they worked. So, I decided to figure it out, hands-on.

First, I grabbed some cards that I knew used time counters. I remembered seeing them on some suspend cards, and a few others with weird abilities. I just pulled a bunch out of my collection – didn’t even bother looking up specific lists or anything online. I wanted to see if I could figure it out myself, just from the card text.
Then, I started reading. And re-reading. Some of the wording was a little confusing at first. “Remove a time counter,” “add a time counter”… it took a few minutes to wrap my head around it. I laid the cards out on the table and tried to visualize what was happening with each ability.
I grabbed some dice to use as counters. Six-sided dice worked fine, I just put them on the cards and adjusted the numbers up and down as I was reading through the abilities. Slowly, it started to click.
- Suspend cards were the easiest to understand. You pay the suspend cost, exile the card with a bunch of time counters, and then remove one each upkeep. When the last one is gone, boom – you cast the spell for free!
- Other cards were trickier. Some added time counters as a cost, others removed them as a benefit. It really depended on the specific card.
I spent a good hour just playing around with it, pretending to go through turns and seeing how the counters would change. I even built a couple of super janky decks, just to get a feel for how these cards would play in a real game (against myself, of course!).
My Key Takeaways
The biggest “aha!” moment was realizing that time counters are basically just a timer. A countdown until something happens. It might be a spell finally resolving, or an ability triggering, or even something bad happening to your own creatures!

It was a fun little experiment. Definitely made me appreciate the design of these cards a bit more. They’re not as complicated as they look, once you get your hands dirty and actually play with them. I am going to try them out in my next actual game!