Alright, let’s talk about playing Colette. I’ve been spending a good chunk of my time with her lately, trying to really get a feel for how she plays best, especially with her gadgets.

When I first started seriously grinding Colette, I naturally used her first gadget, Na-ah!. The idea seemed pretty decent, you know? Pop the gadget, next shot pushes enemies back. I figured it would be great for creating space, maybe stopping an Edgar jump or pushing a tank off the objective in Gem Grab or Hot Zone. I took it into a bunch of matches. Sometimes it worked out okay. Like, I’d push a Frank away just before he got his super off. Felt pretty good in those moments.
But more often than not, it felt kinda… meh. Or even bad sometimes. There were times I pushed an enemy away when my teammates were trying to finish them off. Or I’d push someone into cover, saving them by accident. It just didn’t feel consistently helpful. It felt situational, and honestly, a bit clunky to rely on.
Switching Things Up
So, after getting a bit frustrated, I decided to really give her second gadget, Gotcha!, a proper try. This one heals Colette based on a percentage of the damage her super deals. I equipped it and jumped back into games, mostly Gem Grab and some Brawl Ball.
Wow, what a difference. At least, that’s how it felt to me almost immediately. Playing Colette, you’re often poking from a distance, but you need that super to finish people off or escape. The problem was, getting close enough to use the super often meant taking a lot of damage yourself. With Gotcha!, using the super suddenly became way less risky. If I hit one or especially two brawlers with both passes of the super, the heal was significant. It allowed me to be much more aggressive.
I found myself surviving fights I definitely would have lost before. Like, diving onto a low-health enemy near their goal in Brawl Ball, getting the kill, and healing up enough from the super hit to actually make it back out. Or in Gem Grab, making a play for the gems, getting focused, but using the super to hit multiple enemies and heal back into a safer health range. It just felt way more impactful on my survivability and ability to make plays.

So, after going back and forth quite a bit, playing map after map, mode after mode, I pretty much stick with Gotcha! now. For me, the survivability it offers just outweighs the occasional defensive utility of Na-ah!. Being able to heal up lets me stay on the field longer, deal more damage overall, and secure kills more reliably with the super. It just feels like it synergizes better with her whole kit, you know? Trying to land those big supers feels more rewarding when you know you’re getting that health boost too. That’s just my two cents from playing her a bunch.