Alright, folks, let’s dive into this “shifty ability” thing in CFB 25. I’ve been messing around with it, and here’s the lowdown on what I’ve found.

First off, I jumped into practice mode. Gotta get a feel for things, you know? I picked a team with a speedy running back – gotta have that quickness to really test this out.
I started with some basic runs, just trying to get a handle on the controls. The right stick is where the magic happens. Flicking it different directions is supposed to give you different jukes and spins, and after a bit of fumbling, it did.
- Flick right: Got a little side-step juke. Not super flashy, but it can get you around a defender if your timing is decent.
- Flick left: Similar thing, just to the other side.
- Flick down: This is where it gets interesting. You get a kind of hesitation move, almost like a dead leg. It can really throw off a linebacker if you use it right.
- Flick up: This seemed to be the spin move button, I pulled off a couple of nice spins, but it felt a little clunky at times.
I spent a good hour just running around, trying different combinations. Here’s what I noticed:
- Timing is everything: You can’t just spam the right stick. You gotta time it right, just before the defender gets to you. Too early, and they’ll adjust. Too late, and you’re getting tackled.
- Momentum matters: You can’t just change direction on a dime. If you’re sprinting full speed, it’s harder to pull off a sharp juke. You gotta anticipate and plan your moves a bit.
- It’s a feature that rewards practice and mastering.
My overall thoughts:
It definitely adds a new layer to the running *’s not perfect, and it can feel a bit inconsistent at times. But when you get it right, it feels awesome. Stringing together a couple of jukes and leaving a defender in the dust is super satisfying.
It will takes some time to truly master, but it’s worth putting in the effort. It can make a big difference in those close games.
