Alright, let’s dive into my experience tackling the “bg3 infernal mechanic.” It was a bit of a wild ride, so buckle up.

It all started when I was messing around with Baldur’s Gate 3, as you do. I got really curious about how the game handles things like pacts with devils, the whole soul-coin economy, and anything else infernal. I mean, it’s a pretty central theme, right?
First thing I did was jump into the game, create a Warlock character (duh!), and started paying close attention to any dialogue options, quest lines, or character interactions that seemed even remotely related to the infernal. I wanted to see how the game presented these concepts to the player. Took a bunch of notes on the dialogue and quest descriptions, trying to piece together the rules and limitations they seemed to be setting.
Then, I started digging around online. I figured there had to be some datamining or lore deep-dives that could shed some light on the inner workings of the infernal mechanics. I found a few interesting forum threads and wiki pages, but nothing super definitive. Mostly just speculation and scattered pieces of information. Still, every little bit helped.
Next, I decided to get my hands dirty with the game files themselves. I’m no expert, but I know my way around a text editor. I extracted the game’s data files (there are plenty of tutorials online on how to do this, no need to go into that). Then, I started poking around in the dialogue scripts, looking for keywords like “infernal,” “devil,” “pact,” “soul,” etc. It was a tedious process, but I managed to find some interesting snippets of code and text that hinted at how the game handles certain infernal interactions.
Specifically, I remember finding some dialogue trees related to Raphael and Mizora that were super revealing. They had conditional statements that checked for specific flags or variables, presumably to determine whether the player had fulfilled certain obligations or made certain choices. It was like peeking behind the curtain and seeing the gears turning. I also found some references to “Soul Coins” and how they’re used to power certain abilities. I started mapping out how the game seems to track these things.

I started a new game and tried to manipulate the infernal mechanics. Did some save scumming to explore different dialogue options and see how they affected the game’s state. I tried to break my pacts, cheat the devils, and generally cause chaos. It was surprisingly fun. Also, I got a good sense of what the game allows and what it doesn’t.
Honestly, it’s an ongoing investigation. BG3 is huge and complex, and the infernal mechanics are deeply woven into the narrative. But I feel like I’ve made some progress in understanding how it all works under the hood. Maybe next time I’ll try modding the game to see if I can create my own infernal pacts or abilities. That would be cool.