Alright, alright, let’s talk about this… this “fiddle aram” thing, whatever that is. Sounds like some kinda fancy city stuff, but I’ll tell ya what I know, the way I know it.
First off, you gotta pick your guy, this Fiddlesticks fella. He’s a spooky lookin’ one, all sticks and straw, like somethin’ you’d see in a cornfield after harvest. But they say he’s strong in this “ARAM” thing, so we’ll go with him.
Now, these city folks, they talk about “builds” and “runes” and all sorts of complicated stuff. Don’t you go gettin’ your head spun around! It’s just like pickin’ the right tools for the job, that’s all.
- You want Fiddlesticks to do some damage, right? So you gotta get him some magic stuff, like them “Hextech Rocketbelt” things. Makes him shoot out fire, or somethin’ like that. Sounds powerful, don’t it?
- And then you need him to stay alive, ’cause what good is a strong fella if he’s always fallin’ down? So get him some “Zhonya’s Hourglass.” It’s like a magic clock, stops time for him, lets him catch his breath.
- And don’t forget them shoes! “Sorcerer’s Shoes,” they call ‘em. Make him run faster, so he can catch them other fellas.
They also talk about “runes.” Think of ’em like little charms you put on your tools to make ’em better.
For Fiddlesticks, they say “First Strike” is good. Means he hits harder when he starts a fight. Makes sense, right? Get in there quick, smack ‘em good, before they know what hit ‘em. And then there’s “Cheap Shot.” That’s like kickin’ ‘em when they’re down, hittin’ ‘em when they’re already hurt. Not very nice, maybe, but it works, they say. And you want “Ultimate Hunter,” too. Makes his big scarecrow move happen more often. That scarecrow move, that’s the real deal, sends them runnin’ like chickens with their heads cut off.
Now, about playin’ this Fiddlesticks in ARAM… ARAM, from what I hear, is just one big fight, all the time. No hidin’, no sneakin’ around. Just you and the other team, goin’ at it. So, you gotta be smart.
You can’t just go runnin’ in there like a headless chicken. You gotta wait for the right moment. Hide in the bushes, let the other team get close, and then BAM! Pop that scarecrow move and watch ‘em scatter. That’s the key, see? Surprise ‘em, scare ‘em, and then finish ‘em off. And if things get too hot, use that magic clock, that Zhonya’s thing, to give yourself a break.
They talk about “win rates” and “pick rates” too. Sounds like city folks countin’ beans, if you ask me. But I guess it means how often Fiddlesticks wins and how often folks pick him. And they say he’s pretty good, this Fiddlesticks fella, in this ARAM thing. So that’s good, I guess.
And don’t forget the “combos,” like they call ‘em. That’s just fancy talk for doin’ things in the right order. Like, first you scare ‘em with the scarecrow, then you shoot fire at ‘em, then you… well, you get the idea. It’s like makin’ a good stew, gotta put the ingredients in at the right time, or it just don’t taste right.
So, there you have it. That’s what I know about this fiddle aram. Pick the right tools, use the right charms, wait for the right moment, and scare the pants off them other fellas. And maybe, just maybe, you’ll win. But even if you don’t, well, it’s just a game, ain’t it? No need to get your feathers ruffled.
Just remember, stay calm, think smart, and scare ‘em good! That’s the way to do it, whether you’re in a cornfield or this…aram thing.
Now, go on and give ’em heck!
Tags: Fiddlesticks, ARAM, Build, Runes, Tips, Guide, Strategy, Magic Damage, Win Rate