Alright, guys, let’s talk about this Goblin Queen deck I’ve been messing with. I wanted to build something that felt really good to pilot, something that could actually climb, and, well, I think I’ve cracked it. This isn’t some meta-defining monster, but it’s been surprisingly effective, and more importantly, fun.
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So, I started by thinking, “What does the Goblin Queen want to do?” She wants to flood the board, right? Get those little green dudes out there and overwhelm the opponent. So, I knew I needed some core cards to make that happen.
- Sunspot: This guy is an auto-include, soak up that unused energy early game.
- Nebula: Another great one-cost card to control the board. Make opponent think twice before put cards in that lane.
- Ant-Man: Classic, solid one-drop.
- Nightcrawler: Versatile, can move him around to fill a lane, sneak into locked-down locations, you name it.
Then, I started to put my mid-cost cards in this deck:
- Goose: Try to limit opponent’s play.
- Caiera: Key card! protect my one-cost cards from being destroyed.
- Mister Sinister: More bodies on the board, more Goblins!
- Wave: Disrupt opponent’s turn, make them play on-reveal card first.
The top end is where things get interesting:
- Goblin Queen: Of course, She is the queen!
- Doctor Doom: Fills up those hard-to-reach locations, provides a big power push across the board.
- Alioth: This guy is a game-changer. Play him on turn 6 to counter opponent’s play.
- Odin: Double up on those on-reveal effects, trigger Goblin Queen again, or even Doctor Doom for extra bots.
My Game Plan (and How It Actually Went Down)
Early game, I’m focusing on getting those cheap cards down. Sunspot, Ant-Man, all that good stuff. I’m trying to build a wide board, but also thinking about where I want to drop my Goblin Queen later. It’s all about setting up for those big turns.
Mid-game, I’m looking to disrupt. Mister Sinister adds more bodies, which is always good. If I can get Caiera down, I can start playing my Goblins a little more recklessly, not worrying so much about Killmonger wiping me out. Wave is also amazing here. Playing her on turn 3 or 4 can really throw off my opponent’s curve, especially if they’re relying on big combos.
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Turns 5 and 6 are where the magic happens. Ideally, I’ve got a decent board presence, maybe a couple of lanes filled or almost filled. Goblin Queen comes down, and hopefully, I’ve got enough space for her to generate a bunch of Goblins. Then, it’s decision time. Do I go for another big on-reveal with Odin? Do I drop Doctor Doom to spread the power? Or, if I’m feeling really cheeky, do I go for Alioth to snatch a win out of nowhere? That’s my favorite part of the game.
There are times the opponent has a really solid combo, and that’s make me so hard to win. But, after all, the deck is pretty solid.
It took a bit of tweaking, swapping cards in and out, but I’m finally feeling pretty good about this list. It’s not perfect, but it’s been a blast to play, and I’ve actually been climbing ranks with it, which is always a nice bonus. Give it a shot, let me know what you think!