Alright, folks, let’s talk about my recent adventure diving deep into the world of Dark and Darker, specifically messing around with the Bard class. It’s a wild ride, let me tell you.
So, I started by just jumping in, you know, like I always do. Picked up the lute, figured I’d strum my way to victory. Yeah, that didn’t work out so well. Turns out, there’s a bit more to being a Bard than just plucking a few strings.
First thing I noticed was that I was burning through my music sheets way too fast. Like, one song and poof, gone! Turns out, resourcefulness is key. I mean, I couldn’t use songs frequently. So, I started pumping points into that stat. Without at least 20 resourcefulness you will be playing your songs more often then you want to, and you’ll actually be able to open chests and doors at a decent speed, which, trust me, is a lifesaver when you’re trying to make a quick getaway.
Then came the perks. I experimented a bunch, but for solo play, I found that “Rapier Mastery” and “Wanderer’s Luck” are pretty solid. “Rapier Mastery” gives you that extra oomph with your, well, rapier, and “Wanderer’s Luck”? Well, let’s just say it helps with finding those precious goodies. When I switched to playing with a group, I found that “Story Teller” was a decent replacement for “Wanderer’s Luck.”
Skills-wise, “Music Memory” and “Encore” were my go-to in the beginning. It let me play a bunch of songs. At first, I tried to use weapons to fight with monsters and tried some martial skills, but they didn’t work out so well. I realized that I was good at using my charm and wit to manipulate my enemies. They were unpredictable and dangerous. “Music Memory” lets you memorize more tunes, and “Encore” lets you play them again without needing the sheet. Pretty handy, right?
I also learned about this “note skipping” thing. It’s a bit tricky, but basically, you can skip certain notes in a song to make it play faster. Takes some practice, but it’s worth it.
Beyond the lute, I dabbled with the lyre, drum, and flute. Each one has its own vibe, its own set of songs. It’s a lot to learn, honestly, but it’s cool to have options.
- Lute: Feels like the classic Bard instrument. Good for buffs and general support.
- Lyre: More of a defensive instrument, I found. Good for healing and protection.
- Drum: This one’s all about boosting your attack power and speed. Get ready to go ham!
- Flute: A bit of a mixed bag, but I found it useful for messing with enemies, like slowing them down or weakening their attacks.
My Final Thoughts
So, yeah, being a Bard in Dark and Darker is more complex than I initially thought. It’s not just about playing music; it’s about managing your resources, choosing the right perks and skills, mastering your instruments, and, of course, looking good while doing it. It’s a challenging class, for sure, but also super rewarding when you finally get the hang of it. You need to keep practicing!
It took me a while, with a lot of deaths and frustrations, but I’m finally starting to feel like a proper maestro. It’s a process, you know? You gotta put in the time and effort. Still, I have a long way to go, but hey, that’s part of the fun, right? Keep playing, and you will finally master Bard!