Alright, let’s talk about something I spent a bit of time figuring out in MLB The Show – those quicksell values. You know, sometimes you’re just trying to clear out your binder or scrape together a few extra stubs, and you wonder what the rock-bottom price for these cards actually is.

I got curious about this whole thing because I kept ending up with piles of cards I didn’t need, especially commons and bronzes from opening packs. I wasn’t sure if it was worth listing them on the market for a tiny bit more or just hitting that quicksell button to get it over with. Felt like I needed to know the baseline first.
My Little Investigation
So, what I did was pretty basic, really. I just started going through my inventory, card by card, tier by tier. It was a bit tedious, not gonna lie.
I’d pull up a card, select the ‘Sell’ option, and then just hover over or select the ‘Quicksell’ choice to see the number the game showed. I grabbed a piece of paper and started writing this stuff down.
- First, I checked a bunch of Common cards. Didn’t matter the player, didn’t matter the overall rating within the common band (like 60 vs 64), they all seemed to quicksell for the same tiny amount.
- Then I moved up to Bronze. Same deal. Picked a few different Bronze players, different overalls within that tier (like 65, 70, 74). Checked the quicksell value. Wrote it down.
- Did the exact same thing for Silver cards.
- Then Gold cards.
- And finally, the Diamond cards. This is where it got a bit more interesting because the values jumped up significantly.
I double-checked a few times across different days just to make sure it wasn’t something that changed constantly. Seemed pretty fixed.
Here’s What I Found Out
After going through this process, here are the standard quicksell values I jotted down that the game gives you:

- Common (64 & Below): Usually something really small, like 25 stubs. Basically pocket change.
- Bronze (65-74): A bit more, typically around 50 stubs. Still not much.
- Silver (75-79): This jumps up to about 100 stubs.
- Gold (80-84): A noticeable increase here, generally 1,000 stubs.
- Diamond (85-89): This is where it starts feeling like something. Usually 3,000 stubs.
- Diamond (90+): The high-end guys give you a decent chunk back, often 10,000 stubs.
So yeah, that was my little project. Just manually going through the tiers and noting down what the game offered for a quicksell. It helped me understand the absolute floor value for cards when I’m deciding whether to list ’em or just quicksell ’em fast. Knowing these numbers made cleaning out my binder a bit less guesswork.