Alright, so today I’m gonna spill the beans on how I tackled those Rainbow Six Siege patch notes. You know, digging through all that text to figure out what’s actually changed in the game. It’s a bit of a grind, but someone’s gotta do it, right?

First things first, I grabbed the patch notes. Usually, they’re on the Ubisoft website or somewhere on the game’s social media. Copied the whole shebang into a text file. Why? Because trying to read that stuff straight from the website gives me a headache.
Next up, the messy part: cleaning up the text. You always end up with a bunch of weird formatting, HTML tags if you copy from a website, extra spaces, all kinds of junk. I just went through it manually, deleting the fluff and making sure everything was readable.
Then came the fun part, the actual reading. I started section by section. Usually, they break it down into categories: Operator changes, weapon tweaks, bug fixes, that kinda stuff. I read each part carefully, highlighting anything that seemed important or interesting.
To keep things organized, I started making notes. Like, if they nerfed a certain operator, I’d write down exactly what they changed and how it might affect gameplay. If there was a bug fix that I’d been waiting for, I’d make a note of that too. I used a simple bullet-point list for each category.
After going through the whole thing, I went back and summarized my notes. I tried to condense everything into the most important points. The goal was to be able to quickly understand the impact of the patch without having to re-read the whole thing.
Finally, I tested it out in the game. This is the most important part! Did the changes actually work the way they said they would? Were there any unintended consequences? I hopped into a few matches and paid close attention to the things that had been changed.
Here’s an example of what my notes might look like:
- Operator: Ash
- Nerfed: Removed one breaching round.
- Impact: Less aggressive pushing potential.
- Weapon: R4-C
- Buffed: Slightly reduced recoil.
- Impact: Easier to control at longer ranges.
- Bug Fix:
- Fixed: Clipping issue on Bank map.
- Impact: No more getting stuck in walls.
It ain’t pretty, but it gets the job done. This way, I can quickly reference the changes and see how they’re affecting my gameplay.
So yeah, that’s how I do it. It’s not rocket science, but it takes a bit of time and effort. But hey, gotta stay on top of those changes if you want to stay competitive, right?