Alright, so check it out, I decided to mess around with creating an “Andrew Tate mask.” Don’t judge me, alright? I saw some stuff online and got curious. Here’s how it all went down.

First, I started by gathering some reference images. I literally just Googled “Andrew Tate face” and saved like a dozen pics from different angles. You gotta have good references, that’s key.
Next, I fired up Blender. Yeah, I’m using Blender; it’s free and I’m cheap, haha. I’m not a pro or anything, just messing around. I added a basic human head model. There are tons of tutorials on YouTube for this part, so I won’t bore you with the details. I basically started sculpting, trying to match the overall shape of Tate’s face. Think strong jawline, you know?
This is where it got tricky. I spent hours just pushing and pulling vertices, trying to get the likeness right. I kept switching back and forth between my reference images and the model. Honestly, it didn’t look much like him at first. It was more like a generic “tough guy” face. But I kept at it, focusing on the key features.
After sculpting the basic shape, I started adding details. I looked closely at his eyes, nose, and mouth, and tried to replicate them as accurately as possible. I used the crease brush to add wrinkles and fine lines, just to give it some realism. Nothing crazy though, just subtle stuff.
Then I moved on to texturing. I painted a basic skin tone onto the model, and then added some color variation to make it look more natural. I downloaded some free skin texture maps online and applied them to the model to add even more detail. I messed with the roughness and specular values to get the right amount of shine.

For the hair, I used Blender’s particle system. I created a hair particle system and tweaked the settings until I got something that looked like his signature slicked-back hairstyle. It took a few tries to get it right, but eventually I managed to get something that I was happy with.
Finally, I set up some basic lighting and rendered the image. I played around with the lighting angles and intensities until I got a look that I liked. I used Blender’s Cycles render engine for this, as it gives the most realistic results. The rendering took a while, but it was worth it in the end.
The final result? It’s… okay. It kinda looks like him, kinda doesn’t. It’s definitely recognizable as “that Andrew Tate look,” but it’s not perfect. But hey, for a weekend project, I’m pretty happy with how it turned out. Maybe I’ll try to 3D print it someday, just for laughs. Who knows?
So yeah, that was my “Andrew Tate mask” experiment. Kinda dumb, kinda fun. Maybe you should try it sometime! Don’t forget to use lots of references! Peace out!